God, what a game!
Review - Nevsky by Volko Ruhnke
I must confess to feeling some trepidation when I wrote in my review of Almoravid that while I liked Levy and Campaign’s Iberian excursion, for me the original Baltic flavour was superior. You see, at time of writing I had just wrapped up several months of playing Almoravid and I hadn’t so much as opened Nevsky in weeks let alone played it. I couldn’t help but wonder if I was viewing my experiences with rose tinted glasses. After all, I’d only played a few games of Nevsky, all of them solitaire, and hadn’t even written a review of the game. I was thus very excited when news came out that Rally the Troops would be adding Nevsky as the site’s next game. Now I could finally give it the thorough exploration it warranted and determine with certainty whether the sentiments I felt so keenly after playing Almoravid were still true months later. I’m happy to report that they are! While I do have some quibbles with Nevsky, which we’ll get to, I’ve fallen in love with it all over again and found new depths to its design that I hadn’t appreciated before.
First Impressions - 1212 Las Navas de Tolosa by Pablo Sanz
1212 Las Navas de Tolosa is immediately visually arresting with a fabulous aesthetic inspired by medieval manuscript art. This aesthetic alone was enough to make me look twice but what really got my attention is how the game is powered by a deck of only nine cards. I love games with small decks - I’m a huge fan of the ever popular Japanese microgame Love Letter - and I was really interested to see how the principles of a small deck could be applied to a fairly abstract wargame. I’m also always on the lookout for short games, especially ones I can either carry around with me. Don’t get me wrong, I love an all day gaming session but these days I rarely have the time or energy for that. Great aesthetics, interesting mechanism, and a short playtime was a trifecta I just knew I had to get to the table. Despite it’s short playtime it took me a while to get it to the table as real life got in the way of in person gaming, but I finally played it and I had a really great time. As usual, I have a few thoughts.
Review - Battle Cry of Freedom by James McPherson
The historiography of the American Civil War is challenging, to put it lightly. A major event like a civil war, especially one on this scale, is almost always a recipe for a complex and controversial historical memory as the violent reckoning echoes through subsequent generations. The history of the American Civil War is even more fraught than most and perhaps the single greatest rebuttal to the notion “History is Written by the Victors”. For a century after the war’s conclusion in 1865 the history of the war was primarily written by the losers - ex-Confederates and their sympathisers crafted a narrative known as The Lost Cause that largely shaped the public understanding of the conflict. Flying in the face of basic fact this narrative discarded vast amounts of evidence in favour of a story that made the Confederacy sympathetic, a nation suffering for its freedoms against an oppressive industrialist neighbour. The Lost Cause had counternarratives that pushed back against it but it really took until the mid-20th century for its status to start cracking. Even still, though, it is still hanging on with surprising tenacity. Attending school in central Virginia in the early 2000s I was taught Lost Cause myths as history, although thankfully a better teacher later undid that work.
Sherwood by Buxeria
Sherwood is the latest entry in the venerable Cry Havoc system - a man to man hex and counter game of medieval warfare released by French publisher Historic-One with a legacy stretching back to the early 1980s. The system has undergone several revisions over the past decade, modernising the design and making it more approachable for new players. I’ve had my eye on it for a while since I’m always interested in anything medieval but never quite pulled the trigger on any of the recent releases. However, when I saw Sherwood I decided that this might be the perfect time to take the plunge. Sherwood aims to be an introductory volume to the series, with simplified rules to introduce the system’s core concepts but without the same detail. The core rules have been reduced to just five pages and there is even a single page “basic rules” option for playing with children.
First Impressions: Gandhi by Bruce Mansfield
I’ve enjoyed every entry in the COIN series that I have played so far. However, I also know that there is no way I could ever own every game in the series - my small European home cannot accommodate them let alone my hectic life. This means that I have spent an inordinate amount of time contemplating which entries in the series I would like to keep on my shelves, playing over and over again, and which I’m happy just experiencing once or twice via someone else’s copy. Pendragon is definitely staying on my shelf for the time being - it’s so different from the rest of the series and I’m a big fan of its late antique/early medieval setting. However, after much debate I decided to trade Andean Abyss away. I enjoyed it and it was very useful for helping me learn (and teach) the system, but my friends didn’t seem to like it as much as I did and playing A Distant Plain made me realise I wanted something a little different. However, I didn’t want to buy my own copy of A Distant Plain because its subject is a little too grim for me to want to play it more than a few times, no matter how much I liked the gameplay. After much internal debate, I decided to pick up Gandhi as my next COIN game. Gandhi’s new non-violent factions and other deviations from the core COIN formula intrigued me but if I’m honest the main appeal of Gandhi lay in two aspects: it isn’t really about war and the short scenario is supposed to be quite good.
Revisiting Commands and Colors: Ancients by Richard Borg
I played a lot of Commands and Colors: Ancients in college - I convinced the board game society to buy the base game and its first two expansions and for my enthusiasm I was tasked with stickering all three boxes! Luckily I love putting stickers on wooden blocks, so I didn’t mind in the slightest. After I graduated, though, I didn’t play it nearly as much because I didn’t own my own copy and it was harder to borrow the society’s copy when I was no longer an undergraduate (as a post-grad I could be a member but I rarely had the time for hanging around that I used to).
Review: Great Heathen Army and the Kingdom of Dyflin by Amabel Holland
Great Heathen Army made my honourable mentions list of favourite games of 2022 and was my fifth most played game last year, so you can probably assume that it’s a game I enjoy. Now that I’ve played through a full campaign of the scenarios in its expansion, Kingdom of Dyflin, I feel like I’m in a better position to share my more mature thoughts in the form of an actual review of the game. For pure playability, in terms of complexity, fun, and speed of play, I think this might be one of my favourite games on medieval warfare and I fully intend to revisit it multiple times in the years to come. I still have a handful of scenarios in the base game I’ve yet to try and there are a good few I’d love to revisit as well. That said, I do have some reservations about Great Heathen Army - it is not a perfect game and some of its problems are what held it back from making my list of favourite games last year.
First Impressions - Fire and Stone Siege of Vienna by Robert DeLeskie
If the fact that I spent a month playing every game I could find on the 1565 Siege of Malta didn’t give it away, I have a bit of a thing for games about sieges. I think siege warfare is a fascinating and often underrepresented aspect of military history. In my own topic of study sieges were far more numerous and more important than set piece battles but it is the battles that most people have heard of. When it comes to game design battles again dominate, with siege games being relatively few and far between, but I am sympathetic to designers faced with the challenge of making a truly engaging siege game. It is precisely because it is so challenging, though, that I am interested in seeing how game designers approach siege games My fascination with siege games meant that naturally I would be interested in Fire and Stone Siege of Vienna, and it definitely didn’t hurt that the game is gorgeous. That’s why I was very pleased to be invited to be taught the game by the designer and play against Fred Serval on the Homo Ludens YouTube channel. The full video is embedded below and I would recommend watching it, but I also thought I’d give some of my thoughts now that I’ve had time to meditate on my first play of Fire and Stone.
My Favourite Books 2022 Edition
For the last few years I've set myself a goal of reading 50 books a year. While initially pretty achievable, since becoming a parent the challenge of reaching that target has escalated significantly. Last year I barely crept over that line with 51 books read in 2022. While I am pleased to have reached the target, upon reflection I’ve decided to reduce my target to just 40 books in 2023. I read a lot of good books in 2022 but one thing that was clearly missing was big doorstoppers, the kind of books that take me weeks to read. I spent too much time picking books based on reaching my target and not allowing myself to sit and enjoy a book over a longer period. I’m hoping the reduced goal will give me that time while also keeping me motivated and reading every day! Enough musings about my reading habits, though, let’s get on with the list!
Searching for Black Confederates by Kevin M. Levin
I had heard good things about Kevin Levin’s Searching for Black Confederates from people whose knowledge of the American Civil War and its legacy I hold in high regard, so I was very excited this past December to finally read it. I grew up in central Virginia and the memory of the Civil War was never particularly far away. I remember being taught Lost Cause myths about the Civil War’s origins in school (and then later, thankfully, being un-taught them by a better teacher). I even remember coming across the Black Confederates myth a few times on the Internet in my 20s. That said, while I have strong cultural association with the American Civil War and have picked up a lot of details about it through my childhood and early adulthood, I am not very well read in terms of books on the subject. I read Ron Chernow’s biography of Grant a few years ago and probably read one or two entry level histories in school years ago, but I would not consider myself an expert. In particular, one area I’m hoping to learn more about is the Lost Cause myth and its structure. I know the broad outline, but I’d like to fill in the details and that’s where books like Searching for Black Confederates come in.
First Impressions: Equatorial Clash by Marc Figueras
Equatorial Clash is not the kind of game I am usually drawn to. It’s a modern warfare game depicting events in the 1940s that uses NATO symbols for its units - usually I run from games like that. However, two items drew me to pick it up when I was placing an order with SNAFU games, SNAFU being an excellent online retailer in Spain and publisher of their own line of small to small-ish games. The first, and most striking thing, was the art design by Nils Johansson. Nils is definitely one of if not the most interesting graphic designers working in wargames at the moment and any time I see something he has worked on it will immediately draw a second (or third…or fourth) look from me. The other element was that this was about a conflict I had literally never heard of. Far from being the more conflict of the mid-20th century, this game is about the Peru-Ecuador border war of 1941. Given its amazing appearance and obscure topic, how could I not try it?
Life in a Medieval City by Frances and Joseph Gies
You don’t come across popular history quite like this very often. Frances and Joseph Gies produced some of the most popular medieval history of the mid-20th century, and reading it now I can see why. I have previously read their book Cathedral, Forge, and Waterwheel which was about medieval technology and quite enjoyed that - the scholarship is a little dated in places but it’s a good overview of the subject. I had meant to pick up another one of their books but never quite got around to it until now. I saw a copy of Life in a Medieval City in my local library and took it as a sign. I’m glad I did because this is a great introductory history and I’d definitely recommend it.
My Top 8 Games of 2022!*
It’s the time of year for Top X lists and as a sucker for the format I couldn’t help but doing one myself. Now look, let’s get this over with straight away: I obviously haven’t played every game that came out in 2022. In fact, I’ve played barely any. I only just got really into historical wargaming this year, so I’ve had a big back log of games to experience. I’m not going to even pretend to list the best games that came out this year. Instead, this list will be my top eight games that I played for the first time in 2022. I chose eight because I’m one of those people who likes to arbitrarily pick a number between five and ten for my top X lists, no other reason. Ranking them has been painful, and if you asked me again in January I’d probably change the order, but at time of publication these are my top eight games that I played this year!
First Impressions: This War Without an Enemy by Scott Moore
Apparently I’m closing out this year by playing block games from French publishers. I’m okay with that honestly. I first became aware of This War Without an Enemy via a Teach and Play video on the Homo Ludens YouTube channel. In a rare turn of events for me, I almost immediately bought the game even though I had no idea when I would get it to the table. That was some months ago but thanks to a new acquaintance from the next county over, I was able to finally play it! Where Napoleon 1806 was interesting because it offered a distinct departure from the block games I was used to, This War Without an Enemy is interesting because it is something of a development of the Columbia block games system that I already like. This War Without an Enemy actually began its life as a game intended for Columbia but when it moved to Nuts! Publishing it expanded in complexity and I was very interested to see what that complexity brought to a classic block formula that I’ve spent many hours enjoying already.
First Impressions: Napoleon 1806 by Denis Sauvage
I’m low-key obsessed with block games - there’s something that’s just so appealing to me about pushing blocks around. Maybe it’s somehow related to all those years I spent playing miniatures wargames. Block games also tend to be operational scale and card driven which are two things I really like, plus they’re usually relatively simple and easy to play. All of those are positives, but I think there’s something about the tactile nature of the blocks and the simple fog of war that just really works for me. While I have very much enjoyed my time with the Columbia block games I have played, I am also always on the lookout for new and interesting takes on things I enjoy. This meant I was immediately intrigued when I first saw the Conqueror’s Series from Shakos Games. These games, all about Napoleon so far, promised a familiar yet distinct variation on the block games I was used to. However, I held off on buying one for the simple reason that I have had to impose a limit on myself on the number of unplayed block games that I own. The issue is that while I love block games, they are not very solitaire friendly and they also lose a lot of their appeal when you play online. Since I have very limited face to face gaming time this means that I don’t play as many block games as I would like. I got lucky, though, and Napoleon 1806, the first game in the Conqueror’s series, was picked to be the game of the month for November by the Homo Ludens discord and so I made sure to carve out some time to play it.
Men of Iron: Nájera 1367
The Battle of Nájera, fought on the 3rd of April 1367, was the last great battle in the prestigious career of Edward, the Black Prince. While not his final campaign, that dubious honour belongs to the siege and sack of the city of Limoges in 1370, it was his final field battle and great victory. While the battle itself was a resounding success for Edward, the 1367 campaign and its aftermath was overall a complete disaster, which achieved little in the long term and likely lead to the Black Prince’s death and the resumption of the Hundred Years War during a period of marked French ascendancy. Because of this contrast between the success on the day and the disaster over the longer term I think the Battle of Nájera is an interesting lens through which we can explore how medieval warfare is often represented in wargaming and how that perspective can unintentionally distort our understanding of the past.
Siege Warfare During the Hundred Years War by Peter Hoskins
It’s a point of general agreement among medieval military historians that it was sieges and not battles that were the dominant form of warfare. This is generally contrary to the popular depiction of the period, where battles draw far more attention than sieges. Arguably no historical topic has been as dominated by narratives of great victories in the field of battle as the Hundred Years War. The stories of Crécy, Poitiers, and Agincourt overshadow the sieges of Calais, Harfleur, or Orleans, among others. I am definitely in the camp who believe that sieges have often been neglected in favour of the dramatic battles so I was very excited to pick up a copy of Peter Hoskin’s book which examines the Hundred Years War through its sieges rather than its battles.
Review: Almoravid by Volko Ruhnke
For me anyway, Volko Ruhnke’s Levy and Campaign series is probably the most interesting thing happening in wargaming right now. Most medieval wargames have focused on specific battles, usually as hex and counter games, and while my posts on Men of Iron should be evidence enough that I enjoy these games, my historical interests tend more operational and strategic rather than tactical. There are exceptions, such as the Columbia block games, but even these only capture a fragment of what makes medieval conflict so fascinating to me. Many great medieval victories (and defeats) are as much the result of the weeks and months that lead up to them as they are the prowess of the fighters on the day. That is what makes Levy and Campaign so exciting to me - it makes those weeks and months the centre of the gaming experience. The games include battles, of course, but the more you play the fewer battles you are likely to risk while the challenge of moving and supplying your armies remains constant!
Early Impressions - Pax Viking by Jon Manker
The Pax series is an interesting beast. First created by, let’s say “controversial”, designer Phil Eklund the series’ games differ significantly on topic, mechanics, and many specifics but generally share a distinct perspective in how they represent history. I’ve never been completely in love with Pax games on the few occasions when I’ve tried them but I was still intrigued by Pax Viking despite some of my misgivings about the series. Pax Viking’s emphasis on the Viking trade networks, not just the raiding, and its focus on the eastward expansion of Viking influence through eastern Europe and down to the Mediterranean made it stand out amidst the many board games with Vikings as a theme.