I was twelve when the War on Terror began, not quite fourteen when American invaded Iraq. The political and global climate created in the aftermath of 9/11 defined some of my most formative years – the time in my life when I first became aware of politics and tried to become politically active for the first time. By the time Labyrinth was released in 2010 I was in my twenties and living in Ireland. Labyrinth isn’t unique in being about a still ongoing war whose conclusion was far from determined when it was designed and published, but it is still a rarity within the hobby. That it was on such a major conflict, and one whose casualties extended well beyond a traditional notion of battlefields, certainly drew a lot of attention to it, as did the fact that its designer Volko Ruhnke was an analyst with the CIA at the time. Playing it fifteen years after its initial release, after America’s disastrous withdrawal from Afghanistan in August 2021 marked what is often considered the end of the War on Terror, is an interesting experience. This is not exactly a historical game, it was not made with enough distance from the events it covers for any real historical hindsight, but it captures a certain perspective on events of the time that we can look back on now and try our best to evaluate. It’s also an incredibly well-designed card-drive wargame (CDG).