Review - In Magnificent Style by Hermann Luttmann

Review - In Magnificent Style by Hermann Luttmann

The (hopefully) final entry in my Confederate Solitaire Tirlogy is a classic game from Hermann Luttmann, a name familiar to anyone with an interest in games on the American Civil War. Originally released by Victory Point Games, In Magnificent Style received a deluxe reprint from Worthington a few years ago. This is one of two solitaire games on Pickett’s Charge, where the player tries to outperform Pickett, Pettigrew, and Trimble in their disastrous assault on the Union position on the third day of Gettysburg. I don’t really want to bury the lede, I think this is a gross subject for a game. Despite that, I had quite a lot of fun playing In Magnificent Style – stripped of its topic this is a very enjoyable light solitaire game, but that theme severely degrades my ability to enjoy playing it. Before we get to the heavy stuff, though, let’s talk a little about the game’s mechanisms and why it’s fun!

Review - Mosby’s Raiders by Eric Lee Smith

Review - Mosby’s Raiders by Eric Lee Smith

There are too many solitaire games where you play as the Confederacy. By my count there are at least seven. In contrast, I have found only one dedicated solitaire game where you play the Union. I find this imbalance a little distressing, and since I’m doing a project on the Lost Cause in American Civil War games, I think it behooves me to play some of them. I have previously reviewed Ben Madison’s Jeff Davis, and this week I’m going back in time forty years to what must be the first game in this suspect genre: Mosby’s Raiders by Eric Lee Smith. It would be a bit of an understatement to say that this game has something of a legacy. Eric Lee Smith was a co-designer on Ambush!, one of the original solitaire wargames, and also designed The Civil War 1861-65, potentially the most influential strategic game on the American Civil War. The confluence of an influential solo and ACW designer making a solitaire ACW game is certainly worthy of attention. What I found in Mosby’s Raiders was an interesting game portraying some less interesting history.

Crossroads of Freedom: Antietam by James M. McPherson

Crossroads of Freedom: Antietam by James M. McPherson

I have immense respect for authors who are able to do more with less. While it cannot be denied that writing a massive, multi-volume epic history of a subject is an impressive achievement, I am often more enamored with historians who manage to convey nearly as much in a fraction of text. I recently read Stephen Sears’ impressive tome of a history on the battle of Gettysburg, and there can be no denying that it is impressive, but it is James McPherson’s far shorter history of Antietam that has left me stunned with what it achieves.

Podcast: Discussing the Lost Cause with Beyond Solitaire

I was lucky enough to be invited to appear on Dr. Liz “Beyond Solitaire” Davidson’s podcast a few weeks back. We discussed my ongoing project on the Lost Cause in historical wargaming as well as a range of subjects, including why we are drawn to difficult subjects and why we might want to play and write about games we know that we won’t actually enjoy playing. It was a great discussion and I think provides some excellent context to the We Intend to Move on Your Works project. You can listen to the podcast via all main podcast distributors or you can watch it on YouTube below:

Review - Longstreet Attacks by Hermann Luttmann

Review - Longstreet Attacks by Hermann Luttmann

Few names loom larger in the, for lack of a better word, wargame-ology of current American Civil War games than Hermann Luttmann. A Most Fearful Sacrifice, his enormous game on the full battle of Gettysburg, has won countless awards and is easily among the most talked about games of 2022. Before that he was widely known for his Blind Swords system, which includes several battles from the Franco-Prussian War but is dominated by American Civil War games. Seeing as I am currently undertaking a tour of ACW designs it was inevitable that I would play a few Luttmann designs. As my entry point into the ludography of Luttmann I selected Longstreet Attacks. This wasn’t because I thought it to be the best entry into the system, many people have said it is not, but rather a choice based on the game’s subject. I wanted to play something Gettysburg to mark the 160th anniversary back in July and I thought playing a game about the second day on the 2nd of July would be appropriate. I managed to approximately time the beginning of my game with the timing of the famous attack, but the actual playing of the game took a fair bit longer than Longstreet’s disastrous assault did. I also think the figure of Longstreet and his position in the Lost Cause myth is an interesting one, and something that is very germane to my project.

Review - Men of Iron by Richard Berg

Review - Men of Iron by Richard Berg

I have written and thought more about Richard Berg’s Men of Iron than I have any other wargame I’ve ever played. The Men of Iron tri-pack was the game that brought me fully into wargaming. It was my first hex and counter game. While not my most played game if individual plays are measured, in terms of hours invested it almost certainly is. I have a relationship with this game series is what I’m saying. When I first bought that tri-pack I didn’t have any plans to write a review of the games therein. I’ve documented many of my individual plays of certain battles and that was my plan to continue going forward – not writing up literally every play but certainly every scenario that I thought I had something to say about. However, as I play more Men of Iron, I keep thinking about what I love about the system and what frustrates me about it, and I’m increasingly tempted towards making my own version of Men of Iron. That has nudged my thoughts more in the direction of what I think is the appeal of the system and what its failings are, and at a certain point that’s basically just a review so I thought I’d put that down on a page, and once I’ve done that I might as well share them with the world.

Gettysburg by Stephen W. Sears

Gettysburg by Stephen W. Sears

I don’t read all that many battle histories (a small irony as I’m currently writing one) but it’s not because I don’t think they’re interesting, they absolutely are, but rather I tend to be a bit more of a bigger picture guy, only digging into the details now and then. I read battle histories, but usually only after I’ve read at least one or two books on the wider context. Since I’m reading more about the American Civil War it was inevitable that I eventually read a book on the war’s most famous battle. I have visited the Gettysburg more times than I can count, but despite that my knowledge of the specifics has always been a little hazy. I thought since it was recently the 160th anniversary that I should finally fix that. Stephen Sears’ book came highly recommended and was available from my local library, so I decided it was a great place to start!

Teach and Play of Antietam 1862 by Grant Wylie

Teach and Play of Antietam 1862 by Grant Wylie

Hot on the heels of my initial review of The Seven Days Battles, I joined Fred Serval to play an introductory game of Antietam 1862 - the first game in the same series. We played a quick game of the Bloody Lane scenario, a very small and quick playing introductory experience. We also chatted about our thoughts on the series as well as a variety of other games. You can watch the video below:

Initial Impressions - Seven Days Battles by Grant Wylie

Initial Impressions - Seven Days Battles by Grant Wylie

While arguably one of the most important battles of the American Civil War, the Seven Days Battles have not really ingrained themselves into our popular consciousness the same way battles like Chancellorsville or Gettysburg have. There are no doubt many factors that explain this, but I would hazard that one of them is that the Seven Days sits in an awkward middle between being more than one battle but not quite a full campaign. From a game perspective it also presents an interesting challenge to design for. The Seven Days, as the name suggests, was a series of battles covering a week of combat. During the Seven Days, Robert E. Lee, recently appointed to command of the Army of Northern Virginia, lead a series of aggressive attacks on the Union army of George McClellan which was stationed just outside of Richmond. Lee’s army suffered horrific casualties, but, thanks in part to McClellan’s own fears about Confederate military strength, it was able to drive the Union army back to the coast of Virginia. My initial expectation was that the battle would work best at an operational scale, which lead to me playing The Late Unpleasantness, which I found… underwhelming. Now I’m taking my second shot at the Seven Days Battles but this time as a hex and counter tactical game thanks to the latest entry in Worthington’s Civil War Brigade Battle Series.

Podcast: Seven Pines; or, Fair Oaks by Amabel Holland

Podcast: Seven Pines; or, Fair Oaks by Amabel Holland

For episode four of ongoing podcast series We Intend to Move on Your Works, I am once again joined by Alexandre and Pierre as we discuss Amabel Holland’s interesting hex and counter take on the battle alternatively known as Seven Pines or Fair Oaks Station. This was a great discussion and well worth your time!

Arquebus: Fornovo 1495 by Richard Berg

Arquebus: Fornovo 1495 by Richard Berg

It’s been a while since I played Men of Iron and I’d been been hankering to try some more Arquebus so I took a break from playing a small mountain of American Civil War hex and counter games for a brief holiday in sixteenth-century Italy. I decided to try the Fornovo scenario for the very boring reason that it was the first battle in the play book and I’m glad I did because this is probably one of the most interesting Men of Iron scenarios I have ever played. It reminded me of everything I really like about Men of Iron, as well as some of the elements of the system that I don’t think work so well. Those wrinkles weren’t enough to stop me from enjoying Fornovo a lot and putting it high on my list of scenarios I want to try again.

First Impressions - Tetrarchia by Miguel Marqués

First Impressions - Tetrarchia by Miguel Marqués

I was lucky enough to be invited to guest on a teach and play of Tetrarchia Second Edition, published by Draco Ideas. I’ve been interested in trying this game after I was very impressed with Draco Ideas’ game 1212 Las Novas de Tolosa, and I was excited to give it a shot. You can see our full replay as well as an extended discussion on a variety of topics in the video below:

Review - Andean Abyss by Volko Runke

Review - Andean Abyss by Volko Runke

It happened! COIN came to the internet’s best online wargame platform, Rally the Troops, in the form of the series originator Andean Abyss. In many ways this is the obvious choice for Rally the Troops, it’s both a great place for those interested in learning the system and out of print with little promise of a reprint soon, so not in direct competition with sales. It also offered me the first time to try and dive deep into a COIN game and see how I feel about the system after repeated plays. The requirement to get four players and dedicate most of a day has made consistent plays of COIN games a challenge. I have dabbled with solitaire play, and enjoyed that, but I’m terrible at flow-charts and multi-hand solitaire is a very different kind of experience. So, I’ve been logging many, but not an insane number, of Andean Abyss plays over the past month or so, what have I learned?

Review - Here I Stand by Ed Beach

Review - Here I Stand by Ed Beach

I first played Here I Stand five years ago at a time when I was far less familiar with wargames. In fact I had recently purged my small game collection of every wargame I owned but Here I Stand because I had given up on finding time and people to play them with. Despite this, in 2018 I made the effort of gathering six of my friends and spending the entire day playing Here I Stand. It was amazing. It took us over eight hours. In the end I emerged victorious as the French, securing an instant victory moments before the Ottomans won on VPs earned mostly through piracy. I spent the next 24 hours buzzing with excitement and exhaustion after that phenomenal day of gaming. I had to get it back to the table, I needed that experience again. Finally, a child, a pandemic, and five years later I managed to play it again and let me tell you, it was just as good the second time!

Joan of Arc: A History by Helen Castor

Joan of Arc: A History by Helen Castor

Helen Castor’s biography of Joan of Arc is a good account of The Maid’s life that doesn’t get too lost in the weeds and stands out in part as a result of her interesting choice of framing for the narrative. I enjoyed reading it but at the same time I think I may have somewhat ruined books like this for myself by digging a little too deep into the mines of history. As a result it left me a little unsatisfied in ways that will probably not affect most readers.

Review - Seven Pines or Fair Oaks by Amabel Holland

Review - Seven Pines or Fair Oaks by Amabel Holland

My ongoing exploration of American Civil War games brought me back to hex and counter after a run of operational games and I was pretty excited to be here. I love operational games, but there is something just so satisfying about a tactical hex and counter game even as someone who generally doesn’t find battles to be the most interesting lens through which to view military history. I was also excited to be playing another Amabel Holland game. She is always an interesting designer even as I’ve not always loved her games. However, I adored Great Heathen Army, so more hex and counter from her was clearly something to look forward to.

The Confederate Battle Flag by John Coski

The Confederate Battle Flag by John Coski

I want to be positive to begin with, because I will say some unkind things in this review. This was a deeply frustrating book to read and at times a labor just to get to the very end. However, I learned a lot about the history of the Confederate flag from reading it. I feel much more informed about its history and better qualified to examine its role in American society than I was before I read it. In that regard this book was an unqualified success - I got out of the experience what I most hoped to when I started reading it. However, getting there was something of a chore. I don’t mean in terms of the writing, which is largely fine even if it can drag at times with the inclusion of too many case studies with too much superfluous detail. Instead, it is in Coski’s analysis of the history of the flag that the problems begin to arise.

Half of a Review of The Late Unpleasantness by Steve Ruwe

Half of a Review of The Late Unpleasantness by Steve Ruwe

I want to open with two confessions straight out of the gate. The first is that I have only played half of Steve Ruwe’s The Late Unpleasantness: Two Campaigns to Take Richmond. As the sub-title implies, there are two games in this box and I have only played one of them. The two campaigns are If It Takes All Summer, on Grant’s 1864 Overland Campaign, and The Gates of Richmond, on the Seven Days Battles in 1862. I have only played the latter, but I feel like my experience with it is sufficient to review that part of the game even if this is not a review of the whole box. My second confession is this: I didn’t really enjoy The Gates of Richmond. Usually games I don’t enjoy I don’t write about, because expressing my lack of enjoyment isn’t very much fun for me and this blog is first and foremost a hobby. However, in this case I had what I felt were sufficient thoughts on the game and its representation of history that it would be worth writing about it, even if in the end I don’t think the game itself is very interesting to play.

Robert E. Lee and Me by Ty Seidule

Robert E. Lee and Me by Ty Seidule

“History is dangerous.”

This refrain repeats throughout Ty Seidule’s autobiographical history of the Lost Cause and it is a fitting chorus. The Lost Cause is testament to how dangerous history, or in this case the distortion and denial thereof, can be. The Lost Cause has long since collapsed within the halls of academia but it continues to hold significant sway in popular memory and there’s plenty of work to be done still to fight against its sway in politics and wider American society. While plenty of authors have broken down the specifics of the distortions and horrors of the Lost Cause, what Dr. Seidule does in this book is a more personal account of neo-Confederate mythmaking. I found this to be a highly valuable approach, but I have to acknowledge that it may not work for everyone. Still, I think this is a valuable addition to the corpus of literature combating the Lost Cause in the 21st century.