It’s strange that it took me this long to try Washington’s War. Its predecessor, We the People, was my first ever historical wargame – an outlier in my journey, as I wouldn’t enter the hobby properly until decades later. Given my fondness for that game, I should have grabbed Washington’s War during one of my previous attempts to get into wargaming, but it took until the most recent reprint for me to finally get We the People 2.0 to the table. Unfortunately, that interlude was so long that I’ve now forgotten much of the nuance in the 1.0 version, so I cannot make any profound comparison between the two versions. Maybe further down the line I’ll open my battered copy of the original and give it a go, but for this review I will largely limit myself to the version that is currently available. That’s no bad thing, though, as Washington’s War is an excellent game that, while it shows its age in places, delivers a satisfying experience without losing itself in complexity. The genre-defining originator shows that sometimes old games can continue to remain relevant even after their systems have been adopted and updated by countless others.
First Impressions: Supply Lines of the American Revolution: The Northern Theater, 1775-1777
It definitely says something about me that I got very excited the first time I heard the title “Supply Lines of the American Revolution”. Growing up in Central Virginia, within spitting distance of the houses of many Founding Fathers and ex-Presidents, the history of the American Revolution played a central role in my early education and as someone interested in history it was impossible not to absorb some of the mythmaking that went with that education. Separately, as a military historian I’m always interested in the logistical challenges of warfare and the lengths commanders (and the institutions that backed them) went to wage effective war. A game that combines both of these interests was bound to be get me excited. It actually genuinely didn’t occur to me that the title might come across as painfully dorky until I showed it to my partner. Let’s be honest, though, if you’re reading this then you are probably of a similar persuasion to myself and the idea of pushing cubes of supplies around a map of the American Colonies fills you with excitement! So, what did I think of my first experience playing Supply Lines of the American Revolution: The Northern Theater, 1775-1777?
We the People by Mark Herman: A Personal Retrospective
It seems more than a little absurd given the trajectory my life has taken, but when I was twelve years old I was really struggling to find anything to enjoy about studying history. My teacher at the time was the tragically named Ms. Aufil, and while she wasn’t quite awful, she certainly wasn’t inspiring, and I was having a hard time studying Virginia colonial history for what must have been the fifth time. A quirk of the Charlottesville public school curriculum of the time was that we spent the first six years of school only studying the period from the settling of Jamestown to the American Civil War – otherwise known as the period in United States history when Virginia was Kind Of A Big Deal. I was nearly fourteen years old before I learned anything from the twentieth century in a classroom setting. It was during this difficult period in my childhood that Mark Herman’s seminal game We the People entered my life.