World War II

2025 in Review – Top 7 Games

2025 in Review – Top 7 Games

Normally I start these posts with a rundown on my year in gaming and life, but not much happened in 2025 so there’s not much to report, especially compared to 2024 when I moved to a new continent and started a new project. I am still living in South Korea and enjoying it, so no news there. I started a new job in the spring, which ended up eating up quite a lot of my free time, especially in the autumn, so I didn’t learn nearly as many new wargames this year as I would have liked.

We Intend to Move on Your Works didn’t go into a total hiatus, but we also didn’t get very many episodes out this year, which I’m a little disappointed by. My project to play more Korean War games progressed by playing a longer campaign of OCS Korea, but I did not manage to try out Joe Balkoski’s classic Korean War game. Overall, it was a much better year for Eurogames, especially those published by Playte Games in Korea, than it was for wargames.

2024 in Review and My Top 7 Games of the Year*

2024 in Review and My Top 7 Games of the Year*

Last year was one of meandering and trying new things to the detriment of repeat plays – my BGStats end of year report indicates that I played 48 different games, 42 for the first time. For all the new games that I played, I don’t feel like all that many really stuck with me a year later. I faced a few disappointments in terms of games I was initially excited about failing to deliver, and I played some old masterpieces which I enjoyed but maybe won’t make my favorite of all time lists. Trying so many new games also meant that I rarely spent as much time with each individual title as I would have liked. For 2025 I am hoping to spend more time with most of the games I play, digging a bit deeper into the designs rather than playing just enough for a review and then sticking it back on the shelf.

Halls of Hegra by Petter Schanke Olsen and Lanzerath Ridge by David Thompson and Nils Johansson

Halls of Hegra by Petter Schanke Olsen and Lanzerath Ridge by David Thompson and Nils Johansson

I play a lot of games solo, but I don’t play very many solitaire games. I’m not exactly sure why that is. I’ve had some of my best gaming experiences multi-handing a hex and counter game, but I’ve yet to find a dedicated solitaire game that has gripped me in the same way. As a result, I don’t play that many dedicated solitaire games, but I am also not beyond hope that I have simply not played the right one(s). With that in mind, I couldn’t help but notice the praise that has been heaped on both Petter Schanke Olsen’s Halls of Hegra (published by Tompet Games) and David Thompson’s Valiant Defense series (published by Dan Verssen Games) - in particular Lanzerath Ridge, a collaboration between Thompson and Nils Johansson. Both focus on lesser known actions in World War II where beleaguered defenders withstood ferocious Nazi onslaughts before eventually succumbing. While World War II is far from my favorite topic, I do enjoy killing the odd Nazi and I have something of a penchant for both niche topics and siege games. Since both games have a shared theme, I figured it might be interesting to review them together.

Luzon: Race for Bataan by Matsuura Yutaka (OCS Review)

Luzon: Race for Bataan by Matsuura Yutaka (OCS Review)

A system like Dean Essig’s Operational Combat Series (OCS) has a rightfully intimidating reputation. I’ll confess that if you’d asked me a year ago if I was ever going to play OCS, I would have told you absolutely not. It has some legendarily large games, with huge stacks of counters (a personal bugbear of mine), and playtimes that are measured in days not hours. The rulebook clocks in at over forty pages with three columns of text on each page – while it may not be the longest rulebook, I’ve ever read it is certainly in competition for that dubious title. As the name suggests, this is a system for operational warfare, one that focuses primarily on World War II but has strayed into at least one other mid-twentieth century war. You must manage individual supply points to take actions and balance stacks of counters to cover your air power, artillery, combat units, leaders, etc. There’s a lot going on is what I’m saying, and as someone who has only minimal interest in playing games about World War II it just did not strike me as something I’d want to try. I put all this up front at the start to hopefully provide some context for the news I must bring you: I am afraid that I think OCS might be great.