Medieval

Trial by Battle by Jonathan Sumption

Trial by Battle by Jonathan Sumption

Jonathan Sumption’s history of the Hundred Years War is nothing short of epic. This volume is 600 pages long and only covers the first ten years of the war, ending with the Siege of Calais in 1347. For the rest of the war, you’ll need to read the next four volumes, all equally massive, the final of which is still not finished. Research projects of this scale are exceedingly rare these days, and that makes this a particularly interesting and important book, but there are also reasons people rarely tackle projects this large. It’s hard to know where to begin when tackling something as enormous in both scope and impact as Sumption’s series and there’s a lot to talk about with this book, both its context and its contents, so let’s jump into it!

First Impressions: Saladin from Shakos Games

First Impressions: Saladin from Shakos Games

Few medieval figures have captured peoples’ imagination quite as much as Al-Nasir Salah al-Din Yusuf ibn Ayyub, more widely known in the western world as Saladin. His successful military campaigns in the mid and late twelfth century, along with his reputation for charity and mercy toward defeated foes, have inspired much discussion and debate ever since his death. It is perhaps no surprise, then, that his famous battles against the Crusader States and the Third Crusade have inspired quite a few wargames, including several battles in GMT Games’ Infidel, which I wrote about previously. The latest addition to the canon of games about the sultan and his military career is Saladin from French publisher Shakos Games.

River Kings by Cat Jarman

River Kings by Cat Jarman

I have often felt like a fake archaeologist. I did my PhD on the development of the bow and the crossbow in the later Middle Ages and for much of my evidence I used surviving medieval weapons. I took measurements of five-hundred-year-old crossbows in a Swiss castle and examined an early 15th century crossbow in the basement of the Met in New York. This was, by any reasonable measure, an archaeological study. However, I’ve never been to a dig site or participated in any of the usual archaeologist activities most people picture when they hear the word. I kind of regret that I’ve never been hanging around when someone pulled something old and cool out of the ground and I am a little jealous of those who have. I really enjoy archaeology and I’m fascinated to learn what interesting nuggets of information have been dug out of the earth. That is roundabout way of saying that I really enjoyed how deep into the archaeological woods Cat Jarman’s River Kings goes in places and reading it reminded me a lot of my time as a PhD student – where I was surrounded by people doing Viking age archaeology in Ireland.

Knights and Peasants: The Hundred Years War in the French Countryside by Nicholas Wright (Boydell Press, 1998)

Knights and Peasants: The Hundred Years War in the French Countryside by Nicholas Wright (Boydell Press, 1998)

Military history often has the bad habit of overemphasising the generals and commanders that lead armies to glorious victory or disastrous defeat in climactic battles or sieges. While these stories are interesting and often significant, telling them can come at the cost of neglecting the impact that these campaigns had on the people who happened to have the misfortune of living between the army and its goals. That’s not to say that the existence of the common people is entirely ignored in the study of military history, few modern histories would go that far, but they rarely receive an equal level of attention and what they do receive can often be overly simplistic. Nicholas Wright’s book on the effects of the Hundred Years War on the peasantry and communities in rural France does an excellent job of balancing this narrative, leaving aside the battles and putting the people front and centre.

First Impressions: Warriors of God

First Impressions: Warriors of God

This game is amazing, I think I’m in love. It’s also total chaos, wildly messy, and definitely not for everyone. It’s a fascinating representation of the Hundred Years War that manages to capture certain aspects of the conflict while throwing vast portions of its history into the wind. It’s a game that feels like it has been built around one specific mechanic which I’ve never encountered anywhere else, and the rest of the design has spiralled out from that decision. It’s got area control, dice chucking, unit recruitment, and, most importantly, lots and lots of leader death. I am super enamoured with this design, and I think every wargamer should play it at least once – it’s an experience you cannot get anywhere else. Let’s talk about it.

The Agincourt War by A.H. Burne

The Agincourt War by A.H. Burne

Lt. Col. Alfred H. Burne served in the Royal Artillery of Great Britain from 1906 through 1945, serving active duty in France during World War I and as a training officer in Britain during World War II. In his retirement in the late 1940s and 1950s he wrote several very influential works on military history, particularly medieval military history. The Agincourt War, first published in 1956, is the second book in his history of the Hundred Years War. The first The Crecy War, covers the conflict from its origins until the 1390s, where The Agincourt War picks up and continues the war to its conclusion. It is always useful to understand the background and potential biases of any historian, but for a historian like Burne it is particularly vital because his background bleeds through into his work on almost every page. This is not to say that reading Burne’s work is without merit, nor to undersell his influence on the field of medieval military history, but more to note that tackling an author like Burne and his work is a complex matter and not one to be taken lightly.

John Talbot and the War in France by A.J. Pollard

John Talbot and the War in France by A.J. Pollard

There is a dearth of scholarship in English covering the end of the Hundred Years War. If you want to know what happened in France after the Treaty of Arras in 1435, you’re going to have a hard time. That was partly why I was so excited to get my hands on A.J. Pollard’s book about John Talbot. Talbot was a legendary English military figure; the bulk of whose career was career was spent in France between the years 1435 and 1450 – with a brief but disastrous return in 1452-3. Talbot is probably most widely known to medieval history enthusiasts for his dramatic death at Castillon in 1453, the final battle of the war where French commander Jean Bureau’s artillery obliterated the English charge – often seen as a turning point in European warfare. John Talbot was more than just the man who died in an arguably reckless charge in southwest France and A.J. Pollard’s account of his extensive military career both fleshes out the man and fills in a large historiographical gap in our understanding of the Hundred Years War.

First Impressions: Pendragon by GMT Games

First Impressions: Pendragon by GMT Games

I have technically played Pendragon before when I sat down to learn the game (which you can read about here: https://www.stuartellisgorman.com/blog/learning-pendragon), but the first half of that game was with the aid of the playbook guiding all my actions and the second half was a fairly chaotic mess of indecision. I have since sat down and played the game for myself and I’m much more comfortable with playing it, but still feel a little out of my depth strategically. It is a real testament to the quality of the Pendragon playbook that I was able to complete my playthrough of the game without having read the rulebook. Sure, I referenced the rulebook fairly regularly – looking up specific rules and double checking how actions worked in specific situations – but I was able to play two entire Epochs without having to read the rules cover to cover. That’s impressive no matter what the game is, but doubly so with something as complicated as Pendragon. I intend to read the rules before tackling a full-length six Epoch game as there are definitely elements I still don’t fully understand, such as specifics of how the degradation of Roman rule functions, and over a long game those will probably come up more. I will also need to know the rules a lot better before tackling the enormous task of teaching Pendragon to other people, especially if they are relative COIN novices like myself. That all having been said, my experience playing a game of Pendragon was fascinating and I can’t wait to set it up again.

Men of Iron – Falkirk, 1298

Men of Iron – Falkirk, 1298

I was in a bit of a Scottish wars mood after playing the Braveheart: Solitaire book game so I decided to try out how Richard Berg modelled Falkirk in Men of Iron as an interesting counterpoint. As I somewhat hinted at in that review – I’ve got a bit of a chip on my shoulder when it comes to William Wallace. I feel he’s a bit overrated as a historical figure, basically entirely because of Braveheart – a movie I strongly dislike. Lest you think I’m a boring historian who hates fun, my favourite medieval movie is A Knight’s Tale, my hatred of Braveheart stretches beyond mere historical inaccuracy. I’ve born a slight grudge about living in a post-Braveheart world where William Wallace has overshadowed the far more interesting Robert Bruce. My opinions on this have mellowed with time – and I think it helps that Bruce seems to be getting more popular culture recognition as well (including his own movies, which I have not seen, making me part of the problem).

I was immediately interested to see that the Falkirk scenario comes with a sort of solo mode as default. With the basic rules the Scottish player basically sits in schiltron and the English player has to crack their defences. I was intrigued by only having to really think about one side and abandoned my plans to try playing this scenario with modified chit pull rules for activations. I have to confess I was a little disappointed by my experience. The scenario is timed, and while my understanding is that the timer only advances if the non-timed side passes, I moved it forward after every English turn because that felt like the only challenge to the scenario – could I defeat the Scots within 15 turns? The answer was a pretty definitive yes.

Review - Braveheart: Solitaire by Worthington Publishing

Review - Braveheart: Solitaire by Worthington Publishing

I’ll tell you right now that I do not like Braveheart, and I haven’t liked it for some time. It’s not just that it’s egregiously historically inaccurate, even looking past that I don’t like it on its own merits. Like why did they put in that romance between William Wallace and Isabella – wasn’t the whole reason this rebellion kicked off due in part to the tragic death of Wallace’s wife? Kind of harsh to fridge your wife and then in only a few years you’re off shagging French princesses – who while not the literal child that she would have been historically does seem a little young for Mel Gibson. Sorry, I got distracted there by my loathing for ‘classic’ film Braveheart – I’m supposed to be talking about the new book game from Worthington Publishing! I’ll try to stay focused; I promised my family that I wouldn’t rant about Braveheart anymore.

King Arthur: The Making of a Legend by Nicholas J. Higham (Yale University Press, 2018).

King Arthur: The Making of a Legend by Nicholas J. Higham (Yale University Press, 2018).

We can often feel a strong desire for mythical and legendary figures to be based on some kind of historical reality – while we know that obviously not every aspect of the story can be true it would be so much nicer if a good story was at least be worthy of the dubious“Based on a True Story” tag used for so many Hollywood movies. In his book King Arthur: The Making of a Legend, Nicholas Higham systematically tears apart the myth of the historical Arthur piece by piece. It is impressive in its thoroughness and remarkably readable despite its complexity. This is not a book that sets out to convince academics, who are largely already on the same page as Higham, but rather one for general Dark Ages enthusiasts. As Higham notes, while it is all well and good for the idea of the historic Arthur to be largely ignored within academia, it still holds significant sway in popular imagination and histories and so he took it upon himself to show why there can be no historic Arthur. Higham is making good on the notion that instead of secluding themselves from the myths of public imagination, historians must be out in the trenches fighting them.

Columbia Games’ Card-Driven Block Wargames – An Almost Comprehensive Review

Columbia Games’ Card-Driven Block Wargames – An Almost Comprehensive Review

Columbia has been famous for their block wargames since the 1970s, but in recent memory none of have loomed quite as large as the series of four games card driven games starting with Hammer of the Scots in 2002, and including Crusader Rex, Julius Caesar, and Richard III. I played my first game from this line a little while ago, and you can read my first impressions here (https://www.stuartellisgorman.com/blog/first-impressions-richard-iii-by-columbia-games). In the intervening period, and with many thanks to the amazing digital implementations of these games on the website Rally the troops (https://rally-the-troops.com/), I have been able to play all four of these games and I have put my thoughts down on each of them below. Hopefully this will be interesting or enlightening, but at the very least you can tell me why I’m wrong and how your favourite is really the best one.

Before we get on to the games themselves, an overview of the features shared across these games is in order. They are all block wargames – meaning that the player’s pieces are wooden blocks with unit information only on the side which faces their controller. This creates a simple but effective fog of war where my opponent can tell how many units I have and where they are on the map but doesn’t know which specific units those are – and crucially doesn’t know their strength. Play is determined by playing action cards – there are generally two kinds of cards, those with action points and those with special events. Action points allow the movement of armies across the board while events usually allow for a limited action that breaks the game rules, such as moving units further than normally allowed or allowing units to recover strength.

The Battle of Poitiers 1356 by David Green (Tempus Publishing, 2002)

The Battle of Poitiers 1356 by David Green (Tempus Publishing, 2002)

While hardly unknown or obscure, I’ve generally been of the opinion that the Battle of Poitiers is unfairly overshadowed by Crécy and Agincourt. While Crécy is noteworthy for being the great early English victory that reinvigorated a too expensive war, Poitiers and its aftermath really set the foundation for what would come next in the Hundred Years War. Still, there are far fewer books dedicated to Poitiers than to either Crécy or Agincourt, which is why I was interested to see that David Green had written one. David Green wrote what is probably my favourite general history of the Hundred Years War but before that he was best known as a scholar of Edward, the Black Prince, which makes it only logical that he would have written a short history of the prince’s most famous victory. The Battle of Poitiers 1356 is an excellent overview of the battle and its most famous participant, fitting quite a lot of information into a relatively short book.

First Impressions: Nevsky by GMT Games

First Impressions: Nevsky by GMT Games

Cards on the table, I have played Nevsky twice as of writing this piece. Normally my First Impressions are literally that, reactions to having played the game once. I played the first scenario in Nevsky and afterward wasn’t sure what exactly to say about the experience, so after a few days I set up the second scenario and started playing. It’s not that Nevsky isn’t a fascinating game – it is, and we’ll get to that – it was just that it has taken me longer to digest it. Part of this delay is probably due to Nevsky particular design decisions, but part of it is definitely down to me and my own obsessions.

As should be apparent to anyone who has been following my posts up to now – I’m completely obsessed with the Middle Ages, and I’m also pretty obsessed with wargames. Unfortunately for me, medieval history is not the most popular topic in wargaming. While I’ve been enjoying my time with the Men of Iron series, hex and counter recreations of medieval battles isn’t really my main area of interest. I’m not really a ‘battles guy’. I’m interested in medieval battles because I’m interested in almost everything medieval, but I’m far more interested in how the battle came to be than I am in which flank did what first. Basically, I’m more interested in strategic and operational level tactics. That’s where Nevsky comes in – it helps to fill the really quite large void in operational medieval wargames. Nevsky, and the Levy and Campaign system generally, is exactly the kind of game I’ve been waiting for, and I think that’s part of what has made it so challenging to get my thoughts in order after having played it for the first time.

The Hundred Years War by Christopher Allmand (Cambridge University Press, 1988)

The Hundred Years War by Christopher Allmand (Cambridge University Press, 1988)

Christopher Allmand’s history of the Hundred Years War is the classic college textbook on the subject. The book is (very slightly) older than me and a venerable institution in the study of this somewhat misnamed conflict. I have to confess that up until now I had never actually read it. You see, I came to the Hundred Years War by a slightly weird route. Since my background was in studying weaponry, I didn’t read many grand sweeping political histories of the conflicts where crossbows were used, instead I jumped straight into the nitty gritty of the detail. This is something I have decided to rectify and Christopher Allmand seemed like the best place to start.

First Impressions: Infidel – Arsuf 1191

First Impressions: Infidel – Arsuf 1191

I was finally able to secure the big table for an evening late one night and I took the opportunity to unpack one of the really quite large maps that come with Infidel – the Men at Iron game focused on the Crusades. I’ve long been fascinated by the history of the Crusades, so I was very excited to try Infidel, but it was already getting late by the time I started setting up, so I picked my scenario in a rush. The scenario options in Infidel are intriguing – some of them are battles I expected, but there are some absences and inclusions that surprised me. Dorylaeum, Montgisard, and Arsuf all make total sense. I was very surprised to not see Hattin, Saladin’s most famous victory, and I have to confess I didn’t immediately recognise the Battle of Harran. Still, one of the fun things about playing these games is seeing what aspects of history someone else thought were the most interesting to include. I also have to say that the bibliography at the back of the scenario book was pretty impressive – multiple books by John France and not even one mention of Runciman! You love to see it.

In the end I settled on Arsuf – it had an interesting looking deployment and it’s both a battle I think is quite interesting and one I know a fair bit about. I then set about setting up the game – a bit of an involved process given the scale of the map but one that was pretty satisfying all the same. It was only after I’d laid out the armies that I noticed the note in the booklet that told me that Arsuf was quite a complicated battle with several important rules amendments and new rules involved to make the Men of Iron rules system fit the historical battle. Reading those rules and having played it now, I don’t think the new rules were as intimidating as I’d initially expected. That said, I definitely got a few rules wrong as it was both my play of Infidel, and I was playing the most complicated scenario! It was a lot to juggle!

The Agincourt Campaign of 1415: The Retinues of the Dukes of Clarence and Gloucester by Michael P. Warner (Boydell, 2021).

The Agincourt Campaign of 1415: The Retinues of the Dukes of Clarence and Gloucester by Michael P. Warner (Boydell, 2021).

The research on the prosopography of English armies during the fourteenth and fifteenth centuries is easily one of the most fascinating and rewarding bodies of historical research of the last twenty years. Pioneered by scholars like Andrew Ayton, Adrian Bell, and Anne Curry, this work has now been taken up by many more researchers and expanded beyond what the three of them could have managed on their own. Michael P. Warner’s book examines the Agincourt campaign through the lens of the retinues of King Henry V’s younger brothers. This is very much a work of academic scholarship that is in conversation with a wider pool of research, not an introductory book. That said, it is also remarkably approachable for a book of this kind and while an awareness of the work of Ayton, Bell, and Curry will assist anyone who wishes to read it, having actually read everything that came before is not a requirement.

Learning My First COIN: Pendragon from GMT Games

Learning My First COIN: Pendragon from GMT Games

I spread Pendragon’s massive board over my tiny corner of counter space I’ve set aside for wargaming and was relieved to see that it just about fit. There was no extra space, so the deck and any extra tokens would have to live on the board, but there was space in the various sea locations to make that an acceptable compromise. Pendragon’s board is gorgeous, and the components deeply satisfying to place and push around. That said, it’s also a bit of a bear to set up – there are so many bits of wood to put down to mark the status of Britain before the Roman collapse. I left the game up over the weekend, playing turns whenever I could grab a few minutes, which was definitely better than trying to set it up and learn it all in one go. After having spent a good few hours with it over several days I can confidently say that I know how to take actions in Pendragon: The Fall of Roman Britain, whether I actually know how to play the game is another matter entirely!

Murder During the Hundred Years' War: The Curious Case of Sir William Cantilupe by Dr. Melissa Julian-Jones (Pen and Sword, 2020)

Murder During the Hundred Years' War: The Curious Case of Sir William Cantilupe by Dr. Melissa Julian-Jones (Pen and Sword, 2020)

At first glance, the murder of William Cantilupe by what appears to be his entire household in 1375 feels like something straight out of Agatha Christie. His body was discovered by the side of a road, but upon initial inspection the coroner determined that he had been positioned there so as to appear as if he was murdered by highwaymen – his clothes were undamaged despite him having been stabbed multiple times in the torso. An initial visit to his nearby residence found it entirely empty – his wife and staff all having relocated very soon after his last reported sighting. Suspicions and accusations abound, and eventually two servants would be executed for the crime and several others declared outlaws for failing to turn up to court. His wife was eventually acquitted of the murder – history, however, has been less kind to her. The dominant narrative of William Cantilupe’s death has long been a salacious story of an adulteress wife having an affair with the local sheriff using her position of security to off her husband and marry her lover. Dr. Melissa Julian-Jones book discusses the Christie-esque aspects of the story, but also picks apart that traditional narrative to explore alternative explanations, and in the process reveals a fascinating story of elite and common society in late fourteenth-century England.

First Impressions: Richard III by Columbia Games

First Impressions: Richard III by Columbia Games

I don’t remember when I first became obsessed with playing a Columbia Games block wargame, but I would guess it was some time between ten and fifteen years ago. That game was Hammer of the Scots, and I still haven’t played it. Something about it captured my imagination, but it cost at least seventy euro, I was a broke student, and I already had several underplayed two player games so I couldn’t really justify the expense. Still, the idea of playing Hammer of the Scots lingered on and every time it got a reprint or showed up in stock somewhere I would think “maybe this time”.

Starting this blog finally gave me the impetus to buy a block wargame and see if it lived up to the expectations of my imagination. Astute readers will notice that this is not a report on my experience playing Hammer of the Scots – and that’s because Richard III was significantly cheaper. I may have really wanted to crush the Scots as Edward I, but I wanted to keep that €40 more. I almost bought Hammer of the Scots anyway, since I never much cared about Richard III, but the title of the game is a little misleading. This game is not about Richard III – in fact in our game he didn’t even show up. This is a full retelling of the War of the Roses in block game form – and as such I’m much more interested in it. While I’ve never much cared for Richard III, his brother Edward IV is another matter.