It’s a point of general agreement among medieval military historians that it was sieges and not battles that were the dominant form of warfare. This is generally contrary to the popular depiction of the period, where battles draw far more attention than sieges. Arguably no historical topic has been as dominated by narratives of great victories in the field of battle as the Hundred Years War. The stories of Crécy, Poitiers, and Agincourt overshadow the sieges of Calais, Harfleur, or Orleans, among others. I am definitely in the camp who believe that sieges have often been neglected in favour of the dramatic battles so I was very excited to pick up a copy of Peter Hoskin’s book which examines the Hundred Years War through its sieges rather than its battles.
Review: Almoravid by Volko Ruhnke
For me anyway, Volko Ruhnke’s Levy and Campaign series is probably the most interesting thing happening in wargaming right now. Most medieval wargames have focused on specific battles, usually as hex and counter games, and while my posts on Men of Iron should be evidence enough that I enjoy these games, my historical interests tend more operational and strategic rather than tactical. There are exceptions, such as the Columbia block games, but even these only capture a fragment of what makes medieval conflict so fascinating to me. Many great medieval victories (and defeats) are as much the result of the weeks and months that lead up to them as they are the prowess of the fighters on the day. That is what makes Levy and Campaign so exciting to me - it makes those weeks and months the centre of the gaming experience. The games include battles, of course, but the more you play the fewer battles you are likely to risk while the challenge of moving and supplying your armies remains constant!
Early Impressions - Pax Viking by Jon Manker
The Pax series is an interesting beast. First created by, let’s say “controversial”, designer Phil Eklund the series’ games differ significantly on topic, mechanics, and many specifics but generally share a distinct perspective in how they represent history. I’ve never been completely in love with Pax games on the few occasions when I’ve tried them but I was still intrigued by Pax Viking despite some of my misgivings about the series. Pax Viking’s emphasis on the Viking trade networks, not just the raiding, and its focus on the eastward expansion of Viking influence through eastern Europe and down to the Mediterranean made it stand out amidst the many board games with Vikings as a theme.
Charles VII by M.G.A. Vale
I was a little shocked when I found out that the most recent English language scholarly biography of King Charles VII of France was published in the 1970s. Charles’ long reign had a notoriously tumultuous start as King Henry V of England (about whom many biographies are available) arranged to have him disinherited in hopes of passing the claim to the English line. Henry died before the reigning French monarch, Charles VII’s father Charles VI, which meant that the dispute over who was truly king of France passed to his infant son, Henry VI, who also happened to be Charles VII’s nephew. Henry V’s brothers, acting as regent, would fight for control of France on behalf of their nephew against his other uncle, but it was Charles who would ultimately emerge triumphant. This is a critical period in Anglo-French history and Charles VII one of the central protagonists so it seems very odd that he has received only a fraction of the attention of his English counterparts - in English anyway, the French have understandably paid him a little more attention.
First Impressions: Imperial Struggle by Jason Matthews and Ananda Gupta
Imperial Struggle is a behemoth of a game. It’s sprawling board dominates the table but it still overflows onto to two individual player mats and a separate board for each of the game’s four wars - only one of which will be in play at a time thankfully. It is also a game that takes many hours to play - I played it by email using the game’s Vassal module (no table I own is large enough to fit the whole game in physical space) and let’s just say that we were playing for a while. In person I would expect a game to be a full day affair. This scale is more understandable given that the game covers nearly a century of Anglo-French rivalry and conflict, from 1697 to 1789. Beyond its sheer scope, it is both one of the most interesting and frustrating games I have played so far this year. Sometimes I think I love it while other times I’m so annoyed I swear I won’t take another turn. Still, inexorably, I was dragged through the full game despite my periodic protests. I’m going to try and put my conflicted thoughts down and hopefully that will exorcise me of their constant hassling in my head.
First Impression: The Flowers of the Forest by Charles Vasey
I was captivated when I first saw an image of The Flowers of the Forest in the Homo Ludens backer’s Discord. It was unlike anything I’d ever seen before and I was desperate to try it. Sadly, while the game, originally published in 1995, was reprinted in Battles Magazine in 2013 it is very hard to come by and the cost of a secondhand copy can be very high. In a stroke of unexpected luck, however, another member of the Homo Ludens community offered to send me a copy of Battles Magazine #9, game included, for the cost of shipping - an act of extreme generosity. As soon as it arrived I set about learning it with the intention of playing it sometime in the near future, but I quickly found that I couldn’t fully grasp the rules without a proper visual reference so I ended up setting up the game on my coffee table (the map was too long for my usual table). This was a slippery slope that resulted in me inevitably just playing the game that afternoon and I’m glad I did. The Flowers of Forest is one of the most interesing gaming experiences I’ve had all year, although it did give me kind of a headache.
A Fistful of Shells by Toby Green
All too often African history is treated as a topic either entirely divorced from the rest of global history or one that is entirely determined by forces beyond the continent. Older scholarship notoriously labeled Africa a continent “without history” and even more recent studies have at times viewed it entirely through the lens of colonialism and the slave trade - not allowing for any agency on the part of Africans themselves. Obviously this is a very limited way of viewing an entire continent’s history - lots happened in Africa before the arrival of Europeans and plenty happened there besides exploitative actions taken by those Europeans once they arrived. I found Toby Green’s book an engaging antidote to old fashioned views of African history that still persist in popular understanding of the continent.
First Impressions: Supply Lines of the American Revolution: The Northern Theater, 1775-1777
It definitely says something about me that I got very excited the first time I heard the title “Supply Lines of the American Revolution”. Growing up in Central Virginia, within spitting distance of the houses of many Founding Fathers and ex-Presidents, the history of the American Revolution played a central role in my early education and as someone interested in history it was impossible not to absorb some of the mythmaking that went with that education. Separately, as a military historian I’m always interested in the logistical challenges of warfare and the lengths commanders (and the institutions that backed them) went to wage effective war. A game that combines both of these interests was bound to be get me excited. It actually genuinely didn’t occur to me that the title might come across as painfully dorky until I showed it to my partner. Let’s be honest, though, if you’re reading this then you are probably of a similar persuasion to myself and the idea of pushing cubes of supplies around a map of the American Colonies fills you with excitement! So, what did I think of my first experience playing Supply Lines of the American Revolution: The Northern Theater, 1775-1777?
Battles of Westeros: a BattleLore Game, A Personal Retrospective
When it was released Battles of Westeros came with the tagline “a BattleLore Game”, a subtitle that probably does not mean very much to many people, and I don’t think it particularly did at the time either, but which I think is a fascinating insight into its creation - and possibly it’s ultimate failure. BattleLore is a game designed by Richard Borg and was sort of a medieval history entry in his ongoing Command and Colorrs series of games. This was a series of fairly light wargames that combine dice, hexes, and either blocks or miniatures in a tactical level game about (usually) historical battles. Battles of Westeros represents an interesting off-shoot from the core series, but to fully explain why I think it is so interesting - and why despite that I no longer own a copy - we should consider the history of the series it came from in a little more detail.
First Impressions: Arquebus – Cerignola 1503
Coming right off the heels of playing my first game of Blood and Roses I arranged to play fellow member of Team Crossboys Russ Wetli in a game of Arquebus that same day. I had a hurried skim of the rulebook to try and pull-out what elements were different from previous Men of Iron titles, which was thankfully a relatively painless process even without the volume specific rules highlights I was accustomed to from the Tri-Pack. There’s a lot to be said for playing games in a system. It makes it much easier to pick up the next game in the series since you already know about 80% of the rules, but on the other hand it also becomes increasingly easy to mess up that last 20% the more games you learn! This was Russ’s first experience playing Men of Iron and I wanted to be sure I got as much right as possible, and for the most part I think I succeeded. We picked the Battle of Cerignola to play because it was by far the shortest and simplest scenario in the box and neither of us was up for an epic multi-hour clash that evening. I also ensured that he had the full Men of Iron experience by having him play the side that lost the battle historically. Nobody ever promised that Men of Iron would be fair.
First Impressions: Blood and Roses – First Battle of St Albans 1455
I’m very interested in pretty much all things medieval warfare but I have to admit that within that category the Wars of the Roses would rank near the bottom. I am not totally uninterested in the subject, but an assortment of miserable nobles all killing each other to see who gets to be King of England isn’t my preferred topic. It has some interesting moments, and I find Edward IV to be an interesting monarch, but overall it doesn’t fill me with excitement. This meant that while Blood and Roses promised to be a very interesting entry in the Men of Iron series, I haven’t been rushing to get it to the table. However, with the whole Men of Iron series having been chosen for this month’s Club de Jeu on the Homo Ludens Discord I decided to take a plunge and try and play a battle from every (published) entry in the series, which meant finally trying Blood and Roses. I picked the First Battle of St Albans as my entry point in part because it was a small battle that plays in under an hour and in part because the idea of more urbanised combat in a Men of Iron game was really appealing. I’m glad I did because I think First St Albans (as we’ll call it from now) is a great entry point into the Men of Iron series and a fun little battle in its own right!
England, France and Aquitaine: From Victory to Defeat in the Hundred Years War by Richard Ballard
I have lamented before about how there aren’t enough histories of the end of the Hundred Years War (in English anyway). That was why I was particularly excited to discover Richard Ballard’s history focusing on just Aquitaine over the Hundred Years War. Aquitaine was one of the main theatres of the Hundred Years War and most relevant was the location of its dramatic conclusion in 1453. This is not the first book to cover this subject but Malcolm Vale’s classic English Gascony, 1399-1453: A Study of War, Government and Politics During the Later Stages of the Hundred Years' War is both 50 years old and decidedly out of print so I was hoping for a newer volume covering similar ground. I have to confess, though, that I had an altogether uneven experience with Ballard’s book. It covers an interesting period and is well researched, but I would have reservations in recommending it to anyone but the most diehard of Hundred Years War enthusiasts.
Infidel – Antioch 1098
For my second game of Infidel, I decided I should pick something a little more straightforward than Arsuf, much as I enjoyed it, and Antioch looked like it would fit the bill. It also helped that I’ve found the Siege of Antioch fascinating since literally my first year as an undergraduate in college. It’s also a bit of a weird battle so I was curious to see how designer Richard Berg adapted the Men of Iron rules to fit the fragile alliances and unusual deployment process that defined the climactic battle of the two sieges of Antioch.
Men of Iron – Bannockburn 1314
Bannockburn is an interesting battle. Many historians have argued that it was a turning point in medieval warfare, the division between the High and Late Middle Ages, but you could just as easily argue that it was a symptom of broader trends, just one event of many in a slow process of change. It’s narratively fascinating and historiographically intriguing, and that’s before we get to the nationalism. It’s not very surprising that it has an enduring legacy in popular culture and in historical writing – it’s too good a story to ignore and many historians have tried to fit it into their pet theories about how the fourteenth century forever changed medieval warfare. And lest you think I am without sin I have done this very thing in the past, even as I have since become significantly more sceptical of such arguments in recent years.
Consim Game Jam 2022 – An After-Action Report
I have no urge to design a Eurogame or to write roleplaying game rules no matter how much I enjoy both of those kinds of gaming. When it comes to wargames, though, I feel this itch to try and craft my own take on historical events that I am fascinated by. I think it’s because at their core so many wargames are historical models and, in my other guise, I’m a public military history. I cannot help but think about how I might be able to use game mechanics to communicate an idea about one of my favourite subjects. I suppose it’s no great leap from being prepared to commit several years of my life to writing a book for public consumption to spending a similar amount of time designing a game to achieve something similar. At least in terms of the impetus in my part that is. In terms of execution, the two are quite different!
First Impressions: Sekigahara by Matt Calkins
I’ve wanted to play Sekigahara for years. The first time I saw the stacks of blocks and the glorious art of the board I knew I had to play it. Sadly, it was far beyond my meagre budget, and I wasn’t sure if anyone would play it with me even if I managed to buy it, so for many years I gazed forlornly at it from a distance. That is until last month, when I finally got a chance to play it thanks to my newfound competence playing games online using Vassal (and a helpful nudge from the Homo Ludens’ Discord Club de Jeu). That made it much easier to find someone who would play it with me, and since they also owned a physical copy of the game, I didn’t have to feel bad about not buying my own! I am not the same person I was back when I first saw Sekigahara, though. I have aged several years and played many games since. Will I still be as entranced by it as I was when I first saw it?
The Hundred Years War by Desmond Seward
It may be damning with faint praise, but I expected Desmond Seward’s The Hundred Years War to be worse. Don’t misunderstand me, I didn’t think it would be terrible, but it was first published in 1978 which is a long time ago given how much has been written on the Hundred Years War since. On the whole I weas pleasantly surprised by my experience with Seward’s history. I probably still wouldn’t recommend it to most people, it has some glaring problems mostly derived from its age, but on the whole, it was a lot better than I expected!
[Malta Month Bonus] Malta Besieged: 1940-1942 by Steve Carey
The States of Siege games from Victory Point Games are some of the most widely recommended solitaire only wargames. Unfortunately for people like me who have recently taken up wargaming they can be quite hard to find since Victory Point Games shut down. All is not lost, though, as Worthington Publishing has recently taken to publishing deluxe editions of some of these classic games, and I thought now was a good time to finally try one. Malta Besieged is about the other famous siege of Malta, the attempt by the Axis to seize it during World War II. I have to admit I’m not much of a WWII buff and I wasn’t very familiar with the history for this one, but I thought since I’m doing a month of games about Malta why not try something a little more modern to mix things up?
[Malta Month] Playing the Siege of Malta
aving now played multiple games on the 1565 Siege of Malta I wanted to take a minute to think about what I’m looking for in a game about the siege and to reflect a bit on how each of the games I played portrays this historical event. I’ve tried to outline several of the key elements or events of the historical siege that I want a game to incorporate in some form. I will discuss why I think they’re important and how each game approaches them. This is not meant to be a critique of the games – if you want my opinions on playing them you should check out the individual posts on each game (easily found via this linke: https://www.stuartellisgorman.com/blog/category/Malta+Month) –instead it is more of a (highly subjective) study of how the siege is portrayed in wargaming.
I should also put as a disclaimer here that there is one game about the Siege of Malta that I haven’t played: Knights of Justice a magazine game published in Wargamer Magazine #50 in 1986. Copies of this are hard to come by so I wasn’t able to play it this month. However, I have found someone who can share their copy with me, but not until they have access to their storage in a few months’ time. When I do get a chance to play it, I’ll write up some general thoughts for a much belated Malta Month post and I may revisit this post then to incorporate the final Malta game.
Conquest by Juliet Barker
There aren’t a lot of books in English that focus on the end of the Hundred Years War. I suppose there has generally been little interest in revisiting the collapse of English rule in France when there are more glorious times to focus on. Most histories tend to skip forward abruptly after the arrival of Joan of Arc directly to the end of the war, skipping over many important developments in the process. Thankfully there are a few historians that have decided to make a closer study of the period from 1417-1453. Conquest by Juliet Barker focuses just on the war in Normandy, covering the period from Henry V’s conquests starting in 1417 until the collapse of English rule in the Duchy and it’s total reconquest by the French monarchy in 1450. It is well researched and is a much-needed study of this period, but I have mixed feelings on the book as a whole.