Few books have impacted me quite as much as the first edition of Jon Peterson’s Playing at the World. A 700 page self-published brick of a history on the origins and influences of Dungeons and Dragons was exactly the kind of deep nerd lore that I craved. I devoured it while working on my PhD, and even snuck in a little reference to it on my footnotes. Now long out of print, it was a book I would recommend but with many caveats around people having to really be into this kind of thing specifically. Thankfully, Peterson has seen fit to put together a revised second edition, now available via MIT Press, and Playing at the World has never been so approachable. While a weirdo like me can’t help but miss some of the first edition’s idiosyncrasies, even I must admit that this is altogether a more polished history of the origins of D&D and roleplaying games in general.
Fifty Years of Dungeons and Dragons ed. Premeet Sidhu, Marcus Carter, and José P. Zagal
We’re living through a particularly excellent time for scholarship on Dungeon’s and Dragons, and this latest edited volume from MIT Press is a real showcase for the vibrancy of that scholarship. I’ll confess that sometimes these edited volumes make me a little concerned – it’s a real challenge to keep a book like this on theme while simultaneously ensuring that each chapter (twenty in total in this case) is interesting to anyone who might pick it up. That’s not to say that other edited volumes I’ve read have been bad – but rather that I often find myself enjoying at most one-third of these kinds of books with many of the other articles just being okay or simply not relevant to my interests. Given the range of fields on display in Fifty Years of Dungeons and Dragons I expected to find parts of it to be a bit of a drag, and while I cannot claim that I loved them all equally I found myself enjoying every single one of the book’s chapters. This is an excellent edited volume with plenty to offer anyone interested in the history, study, and culture of Dungeons and Dragons.
Monsters, Aliens, and Holes in the Ground by Stu Horvath
I was slightly worried when I first opened Stu Horvath’s Monsters, Aliens, and Holes in the Ground (Monsters from here) that what I had gotten all excited for was essentially an encyclopedia. Not that the existence of an encyclopedia of tabletop RPGs would be a bad thing, but they tend to be incredibly dry reading and I wasn’t excited to tackle one from cover to cover. Thankfully, while the format resembles an encyclopedia the contents are distinctly their own thing. The feeling that Monsters most closely evokes is that of having been invited into the basement of a genial but intense RPG aficionado to be walked through his collection one item at a time. The book oozes a sense of familiarity and enthusiasm that make coverage of even the driest, or most bizarre, RPG supplements a fascinating trip down a branch of the hobby’s history.