I was slightly worried when I first opened Stu Horvath’s Monsters, Aliens, and Holes in the Ground (Monsters from here) that what I had gotten all excited for was essentially an encyclopedia. Not that the existence of an encyclopedia of tabletop RPGs would be a bad thing, but they tend to be incredibly dry reading and I wasn’t excited to tackle one from cover to cover. Thankfully, while the format resembles an encyclopedia the contents are distinctly their own thing. The feeling that Monsters most closely evokes is that of having been invited into the basement of a genial but intense RPG aficionado to be walked through his collection one item at a time. The book oozes a sense of familiarity and enthusiasm that make coverage of even the driest, or most bizarre, RPG supplements a fascinating trip down a branch of the hobby’s history.
Forbidden Lands by Free League Publishing – a GM’s review
Forbidden Lands is a fantasy roleplaying game with an emphasis on exploration and survival that uses the Year Zero system from Free League Publishing. After a bit of a hiatus from tabletop RPGs last year I finally managed to scrape together a group of friends with availability for an in-person RPG. We’ve in theory been weekly but as is the way of these things it’s usually more like bi-weekly. The players are a mix of seasoned veterans and total newbies to tabletop roleplaying, and collectively we have all been having a great time. The Year Zero system is easy to understand but offers plenty of depth and the world of Forbidden Lands strikes a balance between offering a deep background to explore while also leaving space for improvisation and creativity. All of this comes in an excellent package that could be a great entry point into the hobby or, alternatively, a great new system for people who have only played D&D before. I think I’m in love, basically.