We’re living through a particularly excellent time for scholarship on Dungeon’s and Dragons, and this latest edited volume from MIT Press is a real showcase for the vibrancy of that scholarship. I’ll confess that sometimes these edited volumes make me a little concerned – it’s a real challenge to keep a book like this on theme while simultaneously ensuring that each chapter (twenty in total in this case) is interesting to anyone who might pick it up. That’s not to say that other edited volumes I’ve read have been bad – but rather that I often find myself enjoying at most one-third of these kinds of books with many of the other articles just being okay or simply not relevant to my interests. Given the range of fields on display in Fifty Years of Dungeons and Dragons I expected to find parts of it to be a bit of a drag, and while I cannot claim that I loved them all equally I found myself enjoying every single one of the book’s chapters. This is an excellent edited volume with plenty to offer anyone interested in the history, study, and culture of Dungeons and Dragons.
Monsters, Aliens, and Holes in the Ground by Stu Horvath
I was slightly worried when I first opened Stu Horvath’s Monsters, Aliens, and Holes in the Ground (Monsters from here) that what I had gotten all excited for was essentially an encyclopedia. Not that the existence of an encyclopedia of tabletop RPGs would be a bad thing, but they tend to be incredibly dry reading and I wasn’t excited to tackle one from cover to cover. Thankfully, while the format resembles an encyclopedia the contents are distinctly their own thing. The feeling that Monsters most closely evokes is that of having been invited into the basement of a genial but intense RPG aficionado to be walked through his collection one item at a time. The book oozes a sense of familiarity and enthusiasm that make coverage of even the driest, or most bizarre, RPG supplements a fascinating trip down a branch of the hobby’s history.
Review: Game Wizards: The Epic Battle for Dungeons and Dragons by Jon Peterson (MIT Press, 2021)
I was a huge fan of Jon Peterson’s earlier book Playing at the World (Unreason Press, 2012) when I read it back in either 2014 or 2015 – I was finishing my PhD and records from that time are hazy at best. I managed to sneak it into my thesis, so I must have read it before August 2015. I also really enjoyed Dungeons and Dragons Art and Arcana (Ten Speed Press, 2018), which Peterson contributed to. Given this pedigree of past works, I was very excited when I discovered that he was revisiting the subject of the early history of Dungeons and Dragons (D&D) in his new book, and I’m happy to report that it did not disappoint.