I struggle with what to do about games that are just fine. Not so good that I can pour praise upon them for hours at a time, nor so bad that they have multiple avenues of badness for me to explore. These are the games that I would understand if someone told me they enjoyed them but would give side-eye to anyone claiming this was their favorite game ever. Louisbourg 1758 is certainly among this august-ish company. It’s a perfectly fine block wargame, but it doesn’t quite stand out from its peers, unless maybe you happen to be a huge fan of the siege of Louisbourg. Usually when faced with this situation I just don’t write anything about the game – if I can barely muster the energy to say something interesting, I can’t really expect anyone to find the time to read it. However, this isn’t very satisfying and I feel represents a small failure in myself as a critic. In an attempt to tackle this problem, I’m going to try and curtail my usual verbosity and give a very quick first impression of Louisbourg 1758 outlining what I think is interesting and why it ultimately didn’t hold my attention.
Initial Impressions - Seven Days Battles by Grant Wylie
While arguably one of the most important battles of the American Civil War, the Seven Days Battles have not really ingrained themselves into our popular consciousness the same way battles like Chancellorsville or Gettysburg have. There are no doubt many factors that explain this, but I would hazard that one of them is that the Seven Days sits in an awkward middle between being more than one battle but not quite a full campaign. From a game perspective it also presents an interesting challenge to design for. The Seven Days, as the name suggests, was a series of battles covering a week of combat. During the Seven Days, Robert E. Lee, recently appointed to command of the Army of Northern Virginia, lead a series of aggressive attacks on the Union army of George McClellan which was stationed just outside of Richmond. Lee’s army suffered horrific casualties, but, thanks in part to McClellan’s own fears about Confederate military strength, it was able to drive the Union army back to the coast of Virginia. My initial expectation was that the battle would work best at an operational scale, which lead to me playing The Late Unpleasantness, which I found… underwhelming. Now I’m taking my second shot at the Seven Days Battles but this time as a hex and counter tactical game thanks to the latest entry in Worthington’s Civil War Brigade Battle Series.
First Impressions - Tetrarchia by Miguel Marqués
I was lucky enough to be invited to guest on a teach and play of Tetrarchia Second Edition, published by Draco Ideas. I’ve been interested in trying this game after I was very impressed with Draco Ideas’ game 1212 Las Novas de Tolosa, and I was excited to give it a shot. You can see our full replay as well as an extended discussion on a variety of topics in the video below:
First Impressions: Shenandoah: Jackson's Valley Campaign by Tom Dalgliesh and Gary Selkirk
I love block games. Someday I will maybe be able to fully articulate why the simple fog of war and tactile satisfaction of blocks make my brain so happy, but today isn’t that day. Let’s just start from a position that I love them. However, I do not love them all equally and there are even some block games that I don’t like very much. I have previously written about card driven Columbia block games, most of which I really enjoyed and continue to enjoy, but I had never played a game from Columbia that used any other activation system. I must confess that I didn’t even know how such a thing might work. When I set out to make a study of American Civil War games I knew I had to include a block game and I also wanted to play something on Jackson’s Valley Campaign, so Shenandoah seemed like a perfect fit for the project. It also served as an ideal palette cleanser for myself and Pierre after our lengthy game of Manassas - we loved that game, but playing something that could be finished in a couple of hours had a great attraction after that marathon of a game. I didn’t expect a whole lot from Shenandoah, I was just looking for something light and easy to play, but I was really impressed with the experience it offered. I think people have been sleeping on this one, this is a great little block game!
First Impressions - 1914: Nach Paris by Bertrand Munier
I have been admiring the games coming out of Vuca Simulations in Germany for some time. They have a striking aesthetic whose attention to detail and consistent feel across numerous games really stand out. Plus, they are among the best in the industry at box covers. However, their games are largely on World War II which is not a subject I have a burning desire to play games on, if I’m honest. I was still tempted because of their amazing aesthetic, but then I saw 1914 Nach Paris and I thought that this would be a great option for my first Vuca game. While I’m still more drawn to pre-twentieth century games, World War I does hold some interest and an operational look at the war’s opening weeks promised to be really interesting. At the same time, though, it looked like a daunting game in terms of complexity - a step beyond the games I have played so far. Still, I was excited to try it!
First Impressions - 1212 Las Navas de Tolosa by Pablo Sanz
1212 Las Navas de Tolosa is immediately visually arresting with a fabulous aesthetic inspired by medieval manuscript art. This aesthetic alone was enough to make me look twice but what really got my attention is how the game is powered by a deck of only nine cards. I love games with small decks - I’m a huge fan of the ever popular Japanese microgame Love Letter - and I was really interested to see how the principles of a small deck could be applied to a fairly abstract wargame. I’m also always on the lookout for short games, especially ones I can either carry around with me. Don’t get me wrong, I love an all day gaming session but these days I rarely have the time or energy for that. Great aesthetics, interesting mechanism, and a short playtime was a trifecta I just knew I had to get to the table. Despite it’s short playtime it took me a while to get it to the table as real life got in the way of in person gaming, but I finally played it and I had a really great time. As usual, I have a few thoughts.
First Impressions: Gandhi by Bruce Mansfield
I’ve enjoyed every entry in the COIN series that I have played so far. However, I also know that there is no way I could ever own every game in the series - my small European home cannot accommodate them let alone my hectic life. This means that I have spent an inordinate amount of time contemplating which entries in the series I would like to keep on my shelves, playing over and over again, and which I’m happy just experiencing once or twice via someone else’s copy. Pendragon is definitely staying on my shelf for the time being - it’s so different from the rest of the series and I’m a big fan of its late antique/early medieval setting. However, after much debate I decided to trade Andean Abyss away. I enjoyed it and it was very useful for helping me learn (and teach) the system, but my friends didn’t seem to like it as much as I did and playing A Distant Plain made me realise I wanted something a little different. However, I didn’t want to buy my own copy of A Distant Plain because its subject is a little too grim for me to want to play it more than a few times, no matter how much I liked the gameplay. After much internal debate, I decided to pick up Gandhi as my next COIN game. Gandhi’s new non-violent factions and other deviations from the core COIN formula intrigued me but if I’m honest the main appeal of Gandhi lay in two aspects: it isn’t really about war and the short scenario is supposed to be quite good.
First Impressions - Fire and Stone Siege of Vienna by Robert DeLeskie
If the fact that I spent a month playing every game I could find on the 1565 Siege of Malta didn’t give it away, I have a bit of a thing for games about sieges. I think siege warfare is a fascinating and often underrepresented aspect of military history. In my own topic of study sieges were far more numerous and more important than set piece battles but it is the battles that most people have heard of. When it comes to game design battles again dominate, with siege games being relatively few and far between, but I am sympathetic to designers faced with the challenge of making a truly engaging siege game. It is precisely because it is so challenging, though, that I am interested in seeing how game designers approach siege games My fascination with siege games meant that naturally I would be interested in Fire and Stone Siege of Vienna, and it definitely didn’t hurt that the game is gorgeous. That’s why I was very pleased to be invited to be taught the game by the designer and play against Fred Serval on the Homo Ludens YouTube channel. The full video is embedded below and I would recommend watching it, but I also thought I’d give some of my thoughts now that I’ve had time to meditate on my first play of Fire and Stone.
First Impressions: Equatorial Clash by Marc Figueras
Equatorial Clash is not the kind of game I am usually drawn to. It’s a modern warfare game depicting events in the 1940s that uses NATO symbols for its units - usually I run from games like that. However, two items drew me to pick it up when I was placing an order with SNAFU games, SNAFU being an excellent online retailer in Spain and publisher of their own line of small to small-ish games. The first, and most striking thing, was the art design by Nils Johansson. Nils is definitely one of if not the most interesting graphic designers working in wargames at the moment and any time I see something he has worked on it will immediately draw a second (or third…or fourth) look from me. The other element was that this was about a conflict I had literally never heard of. Far from being the more conflict of the mid-20th century, this game is about the Peru-Ecuador border war of 1941. Given its amazing appearance and obscure topic, how could I not try it?
First Impressions: This War Without an Enemy by Scott Moore
Apparently I’m closing out this year by playing block games from French publishers. I’m okay with that honestly. I first became aware of This War Without an Enemy via a Teach and Play video on the Homo Ludens YouTube channel. In a rare turn of events for me, I almost immediately bought the game even though I had no idea when I would get it to the table. That was some months ago but thanks to a new acquaintance from the next county over, I was able to finally play it! Where Napoleon 1806 was interesting because it offered a distinct departure from the block games I was used to, This War Without an Enemy is interesting because it is something of a development of the Columbia block games system that I already like. This War Without an Enemy actually began its life as a game intended for Columbia but when it moved to Nuts! Publishing it expanded in complexity and I was very interested to see what that complexity brought to a classic block formula that I’ve spent many hours enjoying already.
First Impressions: Napoleon 1806 by Denis Sauvage
I’m low-key obsessed with block games - there’s something that’s just so appealing to me about pushing blocks around. Maybe it’s somehow related to all those years I spent playing miniatures wargames. Block games also tend to be operational scale and card driven which are two things I really like, plus they’re usually relatively simple and easy to play. All of those are positives, but I think there’s something about the tactile nature of the blocks and the simple fog of war that just really works for me. While I have very much enjoyed my time with the Columbia block games I have played, I am also always on the lookout for new and interesting takes on things I enjoy. This meant I was immediately intrigued when I first saw the Conqueror’s Series from Shakos Games. These games, all about Napoleon so far, promised a familiar yet distinct variation on the block games I was used to. However, I held off on buying one for the simple reason that I have had to impose a limit on myself on the number of unplayed block games that I own. The issue is that while I love block games, they are not very solitaire friendly and they also lose a lot of their appeal when you play online. Since I have very limited face to face gaming time this means that I don’t play as many block games as I would like. I got lucky, though, and Napoleon 1806, the first game in the Conqueror’s series, was picked to be the game of the month for November by the Homo Ludens discord and so I made sure to carve out some time to play it.
Early Impressions - Pax Viking by Jon Manker
The Pax series is an interesting beast. First created by, let’s say “controversial”, designer Phil Eklund the series’ games differ significantly on topic, mechanics, and many specifics but generally share a distinct perspective in how they represent history. I’ve never been completely in love with Pax games on the few occasions when I’ve tried them but I was still intrigued by Pax Viking despite some of my misgivings about the series. Pax Viking’s emphasis on the Viking trade networks, not just the raiding, and its focus on the eastward expansion of Viking influence through eastern Europe and down to the Mediterranean made it stand out amidst the many board games with Vikings as a theme.
First Impressions: Imperial Struggle by Jason Matthews and Ananda Gupta
Imperial Struggle is a behemoth of a game. It’s sprawling board dominates the table but it still overflows onto to two individual player mats and a separate board for each of the game’s four wars - only one of which will be in play at a time thankfully. It is also a game that takes many hours to play - I played it by email using the game’s Vassal module (no table I own is large enough to fit the whole game in physical space) and let’s just say that we were playing for a while. In person I would expect a game to be a full day affair. This scale is more understandable given that the game covers nearly a century of Anglo-French rivalry and conflict, from 1697 to 1789. Beyond its sheer scope, it is both one of the most interesting and frustrating games I have played so far this year. Sometimes I think I love it while other times I’m so annoyed I swear I won’t take another turn. Still, inexorably, I was dragged through the full game despite my periodic protests. I’m going to try and put my conflicted thoughts down and hopefully that will exorcise me of their constant hassling in my head.
First Impression: The Flowers of the Forest by Charles Vasey
I was captivated when I first saw an image of The Flowers of the Forest in the Homo Ludens backer’s Discord. It was unlike anything I’d ever seen before and I was desperate to try it. Sadly, while the game, originally published in 1995, was reprinted in Battles Magazine in 2013 it is very hard to come by and the cost of a secondhand copy can be very high. In a stroke of unexpected luck, however, another member of the Homo Ludens community offered to send me a copy of Battles Magazine #9, game included, for the cost of shipping - an act of extreme generosity. As soon as it arrived I set about learning it with the intention of playing it sometime in the near future, but I quickly found that I couldn’t fully grasp the rules without a proper visual reference so I ended up setting up the game on my coffee table (the map was too long for my usual table). This was a slippery slope that resulted in me inevitably just playing the game that afternoon and I’m glad I did. The Flowers of Forest is one of the most interesing gaming experiences I’ve had all year, although it did give me kind of a headache.
First Impressions: Supply Lines of the American Revolution: The Northern Theater, 1775-1777
It definitely says something about me that I got very excited the first time I heard the title “Supply Lines of the American Revolution”. Growing up in Central Virginia, within spitting distance of the houses of many Founding Fathers and ex-Presidents, the history of the American Revolution played a central role in my early education and as someone interested in history it was impossible not to absorb some of the mythmaking that went with that education. Separately, as a military historian I’m always interested in the logistical challenges of warfare and the lengths commanders (and the institutions that backed them) went to wage effective war. A game that combines both of these interests was bound to be get me excited. It actually genuinely didn’t occur to me that the title might come across as painfully dorky until I showed it to my partner. Let’s be honest, though, if you’re reading this then you are probably of a similar persuasion to myself and the idea of pushing cubes of supplies around a map of the American Colonies fills you with excitement! So, what did I think of my first experience playing Supply Lines of the American Revolution: The Northern Theater, 1775-1777?
First Impressions: Arquebus – Cerignola 1503
Coming right off the heels of playing my first game of Blood and Roses I arranged to play fellow member of Team Crossboys Russ Wetli in a game of Arquebus that same day. I had a hurried skim of the rulebook to try and pull-out what elements were different from previous Men of Iron titles, which was thankfully a relatively painless process even without the volume specific rules highlights I was accustomed to from the Tri-Pack. There’s a lot to be said for playing games in a system. It makes it much easier to pick up the next game in the series since you already know about 80% of the rules, but on the other hand it also becomes increasingly easy to mess up that last 20% the more games you learn! This was Russ’s first experience playing Men of Iron and I wanted to be sure I got as much right as possible, and for the most part I think I succeeded. We picked the Battle of Cerignola to play because it was by far the shortest and simplest scenario in the box and neither of us was up for an epic multi-hour clash that evening. I also ensured that he had the full Men of Iron experience by having him play the side that lost the battle historically. Nobody ever promised that Men of Iron would be fair.
First Impressions: Sekigahara by Matt Calkins
I’ve wanted to play Sekigahara for years. The first time I saw the stacks of blocks and the glorious art of the board I knew I had to play it. Sadly, it was far beyond my meagre budget, and I wasn’t sure if anyone would play it with me even if I managed to buy it, so for many years I gazed forlornly at it from a distance. That is until last month, when I finally got a chance to play it thanks to my newfound competence playing games online using Vassal (and a helpful nudge from the Homo Ludens’ Discord Club de Jeu). That made it much easier to find someone who would play it with me, and since they also owned a physical copy of the game, I didn’t have to feel bad about not buying my own! I am not the same person I was back when I first saw Sekigahara, though. I have aged several years and played many games since. Will I still be as entranced by it as I was when I first saw it?
First Impressions: Gettysburg by Mark Herman
I’m not sure how many times I’ve visited Gettysburg. Enough to have the entrance to the town’s Holiday Inn burned into my memory, as well as the layout of several family friendly restaurants. I can close my eyes and picture Little Round Top as if it was in my back yard. Growing up every summer my family would drive for 15 hours from central Virginia to upstate New York to spend a couple of weeks by a lake in the Adirondacks. When I was young, we didn’t drive those 15 hours in one go, instead we would stop over at Gettysburg for a night and then usually spend a second night somewhere far less remarkable near the New York border. My father is a huge American Civil War buff and I think he really enjoyed sharing that with us at Gettysburg – we mostly enjoyed climbing on cannons and on the rocks by Devil’s Den. Still, of all the many, many battlefields he took us to (most of them in Virginia) I always enjoyed Gettysburg the most. Maybe it was because we were on vacation, but I always preferred it over Chancellorsville.
First Impressions: Almoravid by Volko Ruhnke
It took me longer to get Almoravid to the table than I expected. Partly it was the sheer size of the game – the board plus lord’s mats for the first scenario pushed the limits of my little wargaming corner. I have no idea how I’m going to play the later scenarios. The greater factor, however, was a personal mental block around learning the rules. I learned Nevsky thanks to Jean Michel Grosjeu’s excellent YouTube videos on it – I did later read the rules, but only once I knew how play worked. The prospect of learning Almoravid from scratch, especially tired as I was due to a very hectic few weeks in work, resulted in me postponing night after night.
What finally helped to sit me down at the table and play was San Diego Histcon’s online Levy and Campaign Fest event. At the event I picked up and played several in development L&C titles and my experience with Nevsky, limited as it is, was more than enough to get me playing without having read the rules to any of these games. When I finally did sit down to read Almoravid’s rules, it only took me like 15 minutes since I could just skim the sections where the rules were identical to Nevsky. The rulebook helpfully highlights areas where rules are new or have changed so you don’t need to pick through it looking for differences. Much like with Volko’s previous series, COIN, once you know how to play a Levy and Campaign game it really does making picking up another one much simpler.
First Impressions: Great Heathen Army by Amabel Holland
I thought it was about time that I tried another hex and counter wargame and I had heard amazing things about Hollandspiele and the designs of Amabel Holland, so this seemed like a logical next step. Hollandspiele games tend to be quite expensive in Europe, so I owe some thanks to my older brother who bought me a copy of Great Heathen Army and its expansion, which features Viking battles in Ireland, for my birthday. My previous experience with medieval hex and counter games has pretty much entirely been the Men of Iron series (which you can read about here: https://www.stuartellisgorman.com/blog/category/Men+of+Iron) so I was excited to explore another version of this style of game. I don’t know early medieval warfare to the same degree that I know the later period, and I’m not very familiar with the battles of the Great Heathen Army which rampaged through England in the 870s, so my ability to pick apart the historical aspects of the game is a little more limited here. Since I don’t have the same investment in the individual battles of this period, I just picked the first battle in the scenario book: Ashdown 871.